iPhone 3G & iPod Touch 2G 3.0 Final Official Firmware Release

INSTRUCTIONS:
1. Download .rar files & Extract to folder.
2. Open iTunes 8.2 (or Download the Latest iTunes 8.2 and install)
3. Connect iPhone, Backup if necessary (contacts, pictures, etc.)
4. Go to summary tab of iPhone, on PC hold shift and click restore button.
5. Select the extracted firmware you downloaded from this post.
6. Done! Sit Back and let it do its thing....

Note: You do not need to be signed under a Developers account. Anyone can upgrade to this 3.0 Firmware.

Note: You cannot use this firmware with quickpwn or any other jailbreak/unlock software yet. So far its not jailbreakable. Soon Very Soon! Stealth and Dev Teams are working on it as this post goes up. This is the official firmware that only updates to 3.0

DOWNLOAD LINKS:

iPhone 3G 3.0 Final Release

http://rapidshare.com/files/245677864/iPhone1_2_3.0_7A341_Restore.part1.rar
http://rapidshare.com/files/245680710/iPhone1_2_3.0_7A341_Restore.part2.rar
http://rapidshare.com/files/245679104/iPhone1_2_3.0_7A341_Restore.part3.rar

iPod Touch 2G 3.0 Final Release

http://rapidshare.com/files/245670280/iPod2_1_3.0_7A341_Restore.part1.rar
http://rapidshare.com/files/245676213/iPod2_1_3.0_7A341_Restore.part2.rar
http://rapidshare.com/files/245674709/iPod2_1_3.0_7A341_Restore.part3.rar

If u want 200MB file then Download from below:

iPhone OS 3.0
http://rapidshare.com/files/245627669/iPhone1_1_3.0_7A341_Restore.part1.rar
http://rapidshare.com/files/245624795/iPhone1_1_3.0_7A341_Restore.part2.rar


iPhone 3G OS 3.0
http://rapidshare.com/files/245642744/iPhone1_2_3.0_7A341_Restore.part1.rar
http://rapidshare.com/files/245639760/iPhone1_2_3.0_7A341_Restore.part2.rar

iPhone 3G S OS 3.0
http://rapidshare.com/files/245643191/iPhone2_1_3.0_7A341_Restore.part1.rar
http://rapidshare.com/files/245641385/iPhone2_1_3.0_7A341_Restore.part2.rar

iPod Touch 1G OS 3.0
http://rapidshare.com/files/245644845/iPod1_1_3.0_7A341_Restore.part1.rar
http://rapidshare.com/files/245642125/iPod1_1_3.0_7A341_Restore.part2.rar

iPod Touch 2G OS 3.0
http://rapidshare.com/files/245644759/iPod2_1_3.0_7A341_Restore.part1.rar
http://rapidshare.com/files/245642423/iPod2_1_3.0_7A341_Restore.part2.rar



Download iPhone OS 3.0 Build 7A341 Software Update Ftp Links:


Download iPhone 2G Firmware 3.0

Download iPhone 3G Firmware 3.0

Download iPod Touch Firmware 3.0

Download iPod Touch 2G Firmware 3.0

Here are the Url's:

iPhone 2G Firmware 3.0

http://appldnld.apple.com.edgesuite.net/content.info.apple.com/iPhone/061-6580.20090617.XsP76/iPhone1,1_3.0_7A341_Restore.ipsw

iPhone 3G Firmware 3.0

http://appldnld.apple.com.edgesuite.net/content.info.apple.com/iPhone/061-6578.20090617.VfgtU/iPhone1,2_3.0_7A341_Restore.ipsw

iPod Touch Firmware 3.0

http://pfd.apple.com/ProtectedAsset/iPodTouch/061-6579.20090527.Xde3T/iPod1,1_3.0_7A341_Restore.ipsw?downloadKey=1245345757_90c89d7c03d1843e05508328bcf51819

iPod Touch 2G Firmware 3.0

http://pfd.apple.com/ProtectedAsset/iPodTouch/061-6581.20090527.PiKu7/iPod2,1_3.0_7A341_Restore.ipsw?downloadKey=1245345757_e359c513da44b53b53f7aa2174319b84


Apple teams up with Adobe for iPhone Flash at long last


With Android getting all Flash-ey, Apple's "Goldilocks" position on Flash -- the full Flash player is too hefty, Flash Lite is too weak -- seemed pretty untenable. Now Adobe CEO Shantanu Narayen has revealed that Apple and Adobe are "collaborating" on making Flash a reality on the iPhone, citing the technical challenge it presents. What's clear is that with all this work to do, it doesn't seem they're going the watered-down Flash Lite route, but we're trying not to hold our breath for a full-on, Hulu-friendly version that will finally help us get that Doogie Howser fix on the go. Naturally, there's no word on when this will hit.

MP3 Mirror has potential, could be so much more


Given that we've seen mirror TVs and MP3 players designed to emit sound within one's shower, we'd say Antonio Lupi's MP3 Mirror is just one of the gang. In fairness, we do appreciate the sleek design and its reported ability to integrate into any steel frame mirror, but unless we're badly mistaken, the user is still responsible for adding speakers. Our suggestion? Hook up with Emo Labs and concoct an all-in-one device with sound emission baked right into the shiny stuff.

iPhone Customer Sues Apple Over 'Broken Promises'

Brokeniphone_2

A dissatisfied customer has filed yet another lawsuit against Apple concerning the iPhone 3G.

In a 14-page complaint filed this week, California resident Jason Medway alleges that the iPhone 3G suffers from a defect that makes its connection to the 3G network unstable.

"Thousands of consumers who purchased Apple's iPhone 3G and accompanying 3G service from AT&T have experienced broken promises regarding the phone's transmission speeds," the complaint stated.

Medway's lawsuit follows several others filed last year alleging Apple falsely advertised the iPhone 3G by calling it "twice as fast for half the price" compared with the original handset. In those complaints, customers said their iPhones could hardly maintain a connection on the 3G network and that download speeds were sluggish. The lawsuits followed widespread complaints regarding the iPhone 3G's network performance.

In a written response to one of the lawsuits, Apple said that "no reasonable person ... could have reasonably relied on or misunderstood Apple's statements as claims of fact."

Investigating the issue, Wired.com conducted a global study in August 2008, concluding the iPhone's network problems in the United States are due to AT&T's immature 3G network—not the handset's hardware. However, Medway does not name AT&T in his lawsuit.

Apple's Next iPhone Will Rule at Gaming

Iphone The next upgrade to Apple's iPhone will have a strong focus on gaming, analysts and developers agree.

That's because the gaming market is an increasingly juicy segment of the mobile multimedia space — and it's one that Apple's phenomenally successful iPhone is well-positioned to dominate.

"The iPhone and iPod Touch are becoming a major new handheld gaming platform, and if you look at the App Store and look at what's doing well, that's reflecting," said Bart Decrem, CEO of Tapulous, developer of the popular Tap Tap Revenge iPhone game. "I would look forward to improvements in the device as a gaming platform both for the phone and iPod Touch."

Apple made clear its plans to seize the gaming market in November 2008 when Apple marketing executive Greg Joswiak called the iPhone and iPod Touch "the future of gameplay," posing a serious threat to dedicated gaming consoles such as the Nintendo DS and Sony PSP. The reasons? A few things: The quick, electronic distribution method of games and apps via the iPhone's App Store; the accelerometer and multitouch display, which are introducing new approaches to gameplay; and the iPhone's lighter, more portable form factor compared to its rivals.

Numbers say the iPhone is indeed in a position to assault the gaming market. Analysts predict Apple is on track to sell 40 million iPhones or more per year. By way of comparison, Nintendo sold 42 million DS consoles from January 2007 to June 2008.

Add to that the fact that the iPhone App Store has already got the DS and PSP beat in terms of game titles available: When the App Store was just three months old, it had 1,500 games; the PSP and DS had about 600 and 300 titles, respectively.

There are just a few weaknesses the iPhone needs to address before it's truly acknowledged as a serious game device, said Steve Demeter, developer of the Trism iPhone game: Processing limitations, graphic capabilities and memory management. For example, the PSP's advantage as a dedicated gaming device is that its application programming interface (API) is geared toward loading complex textures — a task the iPhone falls short on.

If Apple is serious about making the iPhone a gaming platform, it's a good bet that the next upgrade to the iPhone will address those limitations.

Tero Kuittinen, a Global Crown Capital analyst, agrees that the next iPhone will have enhanced graphics and more powerful processing capabilities. And those improvements will likely be incorporated in a new ARM chip that Apple is developing in-house. In April 2008, Apple acquired semiconductor company PA Semi to manufacture ARM chips for future iPhones.

Other than introducing graphical improvements it's unlikely the iPhone will see dramatic changes. Kuittinen noted that Apple enjoys keeping its interfaces consistent to ensure software is backward-compatible — so forget about a slide-out keyboard or a screen that's either much smaller or much larger than the current iPhone. Developers Decrem and Demeter agreed that Apple will likely be conservative with changes so as not to require software coders to rewrite applications to be compatible with the next iPhone.

One minor change Apple will likely introduce in the third-generation iPhone is an improved web camera with video-recording capability and a flash. Kuittinen said the camera will have to sport at least a 3.5-megapixel resolution in order to compete with Research In Motion, Samsung, HTC and LG, which are already selling handsets with superior cameras to the iPhone.

When can we expect the next iPhone? Considering the first iPhone launched June 2007 and the second iPhone shipped July 2008, the third-generation iPhone should land no later than summer 2009.

Let's hope this one has copy and paste.

Japanese Have a Better Lifestyle PC Than Americans

7g7i9075

Sony's hottest new netbook appears to be showing more love to Japan than the states.

In the United States, Sony launched the VAIO Series P Lifestyle PC — an 8 inch notebook that weighs 1.5 pounds — at the Consumer Electronics Show in Las Vegas. At the convention, Sony said the Lifestyle would be shipping with a 1.33GHz Atom processor.

However, Engadget spotted specifications in Sony's Japanese site that list two options for faster processor speeds for the Lifestyle — 1.6GHz and 1.83GHz.

What gives? Are we getting those options here, too? Sony provided the following e-mail statement:

We do not comment on future product roadmaps.... The P Series is the ideal companion PC, allowing users to take it with them anywhere and everywhere for the ultimate computing on-the-go experience. We wanted to make sure the balance between price and performance was fair and after rigorous testing the Intel 1.33Ghz processor seemed to be the ideal candidate.

That's an odd response that conflicts with what Sony told me at CES, where a spokesman said the Lifestyle was powered with a 1.33GHz Atom to address heating issues.

Then again, considering this is a puny 8-inch netbook, I can't imagine customers would care that much about whether they're getting a 1.83GHz or 1.33 GHz CPU. Still, options are always nice, right?

Nicholas Negroponte Talks Up Second Gen OLPC Laptop

Xo10129 The One Laptop Per Child project has taken a beating in the last few months with problems around scale of production, price and staff cuts.

The first laptop from the project, the XO-1, has mostly been sold through the 'Give One, Get One' program. Now a second generation version is on its way.

The XO-2 will be a $75 dual-screen device that can be held up vertically to resemble a book and turned around to use as a notebook.

The interesting thing here is that the hardware development will be open source in a bid to spur greater adoption, says Nicholas Negroponte, founder of MIT's Media Lab and champion of the OLPC project in an interview with The Guardian.

One important thing about the XO-2 is that we're going to do it as an open source hardware programme. The XO-1 was really designed as if we were Apple. The XO-2 will be designed as if we were Google - we'll want people to copy it. We'll make the constituent parts available. We'll try and get it out there using the exact opposite approach that we did with the XO-1.

Dual display aside, it will be touch-sensitive and have a haptic keyboard available, says Negroponte. Here's a leaked photo of what this dual display device could look like.

With its $75 price point there's also the hope that the XO-2 could potentially be used as a e-book reader in more developed markets. Maybe the OLPC project will be second-time lucky.

SanDisk Changes Strategy On Digital Music Players

Sansa_0129

As SanDisk tries to find more ways to be profitable, the company could kill its older flash-memory based Sansa line of music players and instead focus on promoting its storage cards that come pre-loaded with music.

Instead of the iPod competitors that it has built, SanDisk will be pushing its slotMusic cards business. SlotMusic Cards are microSD memory cards that come pre-loaded with music albums. SanDisk's recent music players have been designed to promote the storage cards and those players will continue to be available.

A company spokeswoman confirmed the change. "Sandisk is committed to its digital music players and we have the Sansa Fuze and Clip on retail shelves," she says. "We are just looking at a shift in strategy that goes to the core of the company's focus on flash memory."

SanDisk entered the digital music player in 2005 with the Sansa music player. The inexpensive flash-based players became an iPod alternative for extremely budget conscious buyers.

Yet SanDisk has barely managed to make a dent in iPod's hegemony. Earlier this month, Apple said it sold 22.7 million iPods worldwide in the previous quarter, a three percent growth from the year before.

Recently, SanDisk started promoting its slotMusic cards product extensively. At the Consumer Electronics Show this year, the company introduced a new player called slotRadio and a line of companion music cards.

It's a significant evolution for the Sansa players that was first introduced in 2005 with the e100 series. The devices were initially available in the 512 MB and 1 GB versions and featured an SD card slot to add more storage. The flash-based players supported formats such as MP3 and Windows Media Audio (WMA) and storage was expandable using microSD cards.

Now SanDisk wants to make the microSD cards the centerpiece of its digital music business. In October 2008 the company launched the Sansa slotMusic player. The $20 slotMusic players were created to play slotMusic cards or user-loaded microSD cards.

The idea hasn't been met with great enthusiasm from bloggers. So is SanDisk making the right bet or should it be concede the ring to the iPod and get out of the music player business entirely?

BBC Snakeoil: 'Perfectly Accurate' Voice Recognition Phone 'Too Secret' to See

Zumbra

"It's a secret world, most of which we can't film, and it operates from an industrial estate in Hereford."

So begins the BBC's coverage of the "The world's first fully accurate voice recognition system for mobile phones", built by a I A technology, company which employs just 40 people and normally supplies ejector seats to the military.

Is your snake-oil sense a-tinglin'? It should be. This video further charts the descent of the Beeb from an internationally respected and neutral reporting machine into a populist tabloid of a TV company.

The phone is called the Zumba, and comes in two parts: a giant, flat plastic ear and a rather retro looking box with a pie-chart shaped set of buttons on the front. Designer Dean McEvoy is dyslexic, and so designed the phone to be used without any typing or reading, ever. Sadly, the handset is too secret to even demonstrate. Or possibly, too not-working to show.

More: The phone is a "cloud" phone. All the heavy lifting is done on the company Web site, along with storage of your address book and presumably text messages. This site is apparently "100% secure", a claim we have heard more than once before. As McEvoy points out though, this does have the advantage of making the handset a dumb terminal -- if lost it's nothing more than a brick, free of personal information. Not that anyone would ever steal such an ugly box.

So what does the phone do? It appears that some super secret sauce lets you touch a single button on the earpiece and then speak. Your intentions are recognized and a text message is send, transcribed from your own spoken words. No mention is made of actual calls, but we'd think that this was just an omission from the film.

Do take a look at the video (non-embeddable -- linked below). McEvoy has the same look of desperate enthusiasm we saw in Sean McCarthy, back at our last snakeoil extravaganza, the Steorn Orbo perpetual motion machine. Maybe these guys should get together and make a hands-free, automatic phone that never needs charging? I'd buy that. You know, if it didn't disappear into obscurity after the first, doe-eyed, non-questioning media frenzy.

Retro Cassette Deck Will Hook Up to Almost Everything

Retrodeck

Back in the dark days before the internet, piracy took one form, whether software or music. It was the cassette tape, able to make hissy recordings of vinyl LPs, CDs and Commodore 64 games alike. My own nerd father used to sit at the "music center" every Sunday night for a couple of hours while the week's Top 40 was played. He wore big headphones, twiddled the analog VU meters and kept one forefinger constantly hovering over the pause button.

Now, of course, we have BitTorrent, Handbrake and all manner of other methods to help us steal bits and bytes. Which is why I'm happily surprised to see the PlusDeck Ex USB Cassette Deck, a cassette recorder which can slurp in almost everything.

It has a built in radio, a phone pre-amp for recording from vinyl turntables and a ridiculous array of inputs: USB, RCA, phono, 7.1 surround (in!), and the mysteriously named "cellphone input" and "adapter input".

There's a timer to control things when you're out and an IR remote to control them when you're in. All of this is pushed to your ears via the 7.1 surround sound output. It'll probably even hook up to an old ZX Spectrum and load Manic Miner for you. The price is a little steep, though, for something now rather niche -- it's $300. And good luck finding the tapes to put in it.